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Spell Changes - PeIm - La Roche Caribet

Spell Changes to Perdo Imaginem spells listed in Ars Magica 4th Edition

Perdo Imaginem spells are revised to alter the ease of Invisibility (as discussed in the FAQ (or locally))

We need to visit the PeIm guidelines to revise the difficulty of becoming Invisible, so that we don't have a campaign where the default spell becomes Invisibility, and everyone researches Detect The invisible as mandatory spells.

I suggest the following:

In addition to destroying created images, these spells dull the sensual properties of things - making wine dull and tasteless, sneaks silent, hot things cool, and pictures colourless. Destroying the images of changing things is more difficult - add one level of magnitude to spells that do so. If the image changes rapidly, two levels are needed. (Spell effects are carried around with moving objects, if the motion does not change them, for example the effect of Taste of the Dulled Tongue remains in effect if the food is moved or eaten.)

Making things invisible (so you can see through them) is more difficult that making them colourless - add two levels of magnitude to spells that do so.

The basic range is Reach, basic Duration is Momentary, and basic Target is Individual. (But note that images naturally return almost immediately.)

General
 
Dispel The Phantom Image,
General, R: Near/Sight, D: Mom, T: Group
Destroys the image from any CrIm spell whose level you can match or exceed on a stress die + the level of your spell.
 
Level 5
 
Taste of the Dulled Tongue,
[Base 5], Level 5, R: Touch/Reach, D: Sun, T: Small
Hide the taste of any substance, liquid or solid.
 
Removal of the Conspicuous Sigil,
[Base 5], Level 5, R: Touch/Reach, D: Sun, T: Small
Grooves, runes etc. are obscured so they can't be seen.
 
Level 10
 
Illusion of Cool Flames,
[Base 5], Level 10, R: Touch/ Reach, D: Sun, T: Ind
A source of heat such as a fire seems to lose its heat and drop to the surrounding temperature, but still burns or cooks.
 
Level 15
 
Invisibility of the Standing Wizard,
[Base 15], Level 15, R: Personal/Reach, D: Sun, T: Ind
Become invisible, but the spell is broken if you move other than breathing or shifting slightly in place.
 
Level 25
 
Silence of the Smothered Sound,
[Base 10], Level 25, R: Near, D: Sun, T: Ind
Makes the target incapable of producing sound: Magi who cannot speak suffer the normal penalties for silent casting.
 
Veil of Invisibility,
[Base 25], Level 25, R: Touch/Reach, D Sun/Year, T: Ind
The target becomes invisible to normal sight, regardless of what it does, but still shows in a mirror.
 
Level 30
 
Chamber of Invisibility,
[Base 15], Level 30, R: Reach/Far, D: Sun/Year, T: Group
Makes a group of creatures invisible, but anyone moving breaks the spell. (A Rego requisite lets the targets see each other.)


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